DAY 6. Stacks


novice intermediate advanced expert

What Is A Stack?

A stack is a type of data structure that is used to store items of data. Now the interesting thing about a stack is that it has no fixed size, it can shrink down until it comprises zero bytes, or it can grow until it takes up all of addressable memory. Stacks are usually confined to a smallish section of memory (since it wouldn't be a very good thing to have a stack overwrite your program, would it :-)

How A Stack Works

All stacks operate in a Last-in-first-out manner. What that means is that the last item to be placed onto a stack ("pushed") is the first item that is taken off ("popped"). Think of it as like one of those dinner plate wells you see in buffets. Each plate is the value of a register pair. If you store a new plate on top of the stack, you have to push down all the others. If you remove a plate, the stack pops up. Now, if you wanted to remove a plate that wasn't the topmost one, you couldn't get it directly because the whole stack is sunken into the counter. You would first have to remove all the plates on top of it.

What You Need to Make A Stack

Ok, you know how a stack works, and now you want to make one. To have a fully operational stack structure you need two things: a chunk of memory the stack can exist in, and a stack pointer. The stack pointer is a variable that tracks the address of the next free byte or the topmost entry, either will work fine.
A stack can change size in two ways. Either it can grow up (new stack entries exist at higher addresses than previous ones) or down (new stack entries exist at lower addresses than previous ones).

Here is a pictorial example of a stack that grows up. The top of the stack is currently address $1009 and this is also the value of the stack pointer. If we were to push an entry onto this stack, we would write to $1009. As this action would move the stack top one byte forward, the stack pointer must then be incremented so that it once again points to the top of the stack. On the flip side, if we wished to pop an entry off this stack, we first decrement the stack pointer because it currently points to nothing, then read from that address.

$1000 $1001 $1002 $1003 $1004 $1005 $1006 $1007 $1008 $1009 $100A $100B $100C $100D
stack
pointer
8C DB FA 47 46 1F 0D B8 03          
Example: Push the DE register onto a stack that grows up.

    LD     HL, (stack_ptr)    ; Load stack pointer
    LD     (HL), E            ; Push the low-order byte
    INC    HL                ; Move stack pointer to next byte of available space
    LD     (HL), D            ; Push the high-order byte
    INC    HL
    LD     (stack_ptr), HL    ; Save new stack pointer
Example: Pop into DE the top 16 bits off a stack that grows up.
    LD     HL, (stack_ptr)
    DEC    HL                ; Move stack pointer to next byte on stack
    LD     D, (HL)            ; Pop the high-order byte
    DEC    HL
    LD     E, (HL)            ; Pop the low-order byte
    LD     (stack_ptr), HL    ; Save new stack pointer
What about a stack that grows down? The same rules apply, we just change the direction the stack pointer moves. In the picture the top of the stack is currently address $FF00 and this once again must be the value of the stack pointer. If we were to push an entry onto this stack, we would decrement the stack pointer so it pointed to an empty slot, then write to it.
$FEFA $FEFB $FEFC $FEFD $FEFE $FEFF $FF00 $FF01 $FF02 $FF03 $FF04 $FF05 $FF06 $FF07
stack
pointer
            8C DB FA 47 46 1F 0D B8
Example: Push the DE register onto a stack that grows down.
    LD     HL, (stack_ptr)
    DEC    HL                ; Move stack pointer to next byte of available space
    LD     (HL), D            ; Push the high-order byte
    DEC    HL
    LD     (HL), E            ; Push the low-order byte
    LD     (stack_ptr), HL    ; Save new stack pointer
Example: Pop the top 16 bits of a register that grows down into DE
    LD     HL, (stack_ptr)
    LD     E, (HL)            ; Pop the low-order byte
    INC    HL
    LD     D, (HL)            ; Pop the high-order byte
    INC    HL
    LD     (stack_ptr), HL    ; Save new stack pointer

The Z80's Stack

Stacks are very useful data structures. So much so that almost every computer has specific instructions that operate with a stack mentality.
PUSH reg16 Stores reg16 to the stack. reg16 is any 16-bit register.
POP reg16 Retrieves reg16 from the stack. reg16 is any 16-bit register.
There is a special 16-bit register called SP that the Z80 uses as the hardware stack pointer. The hardware stack (or just "the stack" for short) is defined on the TI-83 Plus as a block of memory about 400 bytes in size. This stack usually starts at $0000 so as to place at the very end of memory (the first push to the stack decrements the stack pointer causing it to wrap around to $FFFF). From this you could determine that PUSH HL is equivalent to the discrete instructions (assuming for a second that we could do LD (SP), H).
    DEC   SP
    LD    (SP), H
    DEC   SP
    LD    (SP), L
And that POP HL is identical to
    LD    L, (SP)
    INC   SP
    LD    H, (SP)
    INC   SP
Note that you can only PUSH/POP registers in pairs. So if you just want to store E, you would have to do PUSH DE.
Also, you're under no obligation to POP into the same register you PUSHed. This is perfectly acceptable:
    PUSH   AF
    POP    IX
Here is a sample code fragment that manipulates the stack with a diagram showing how the stack looks through operation.
    LD     HL, $2145
    PUSH   HL            ;1
    LD     DE, $91FF
    PUSH   DE            ;2
    LD     BC, $0A33
    PUSH   BC            ;3
    POP    AF            ;4
    POP    HL            ;5
    POP    BC

[NO IMAGE]

Take care with the stack. Since the operating system also uses the stack, you really have less than 400 bytes of stack space to work with. Nevertheless, this should be sufficient for all your needs. What you should be more concerned about is leaving the stack in the exact same state is was as when the program started. I don't think I need to tell you the ramifications of not heeding this warning.



This is part of Learn TI-83 Plus Assembly In 28 Days
Copyright (c) 2002, 2003, 2004 Sean McLaughlin
See the file gfdl.html for copying conditions